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Rise of the tomb raider trebuchet bug
Rise of the tomb raider trebuchet bug







Her quest sends her to Syria where she seeks out the lost tomb of an ancient prophet linked to the legend of Kitezh. There she finds his white whale: the lost city of Kitezh which supposedly holds the key to immortality. Lara, after witnessing many supernatural occurrences on the island of Yamatai, seeks out answers in her father’s research notes. Rise of the Tomb Raider begins about a year after the events in the preceding instalment. The (thankfully short) timed exclusivity to the XboxOne was a little annoying, since I had to dodge more reviews and articles than I usually do, but finally last week I spent a good chunk of time playing through the latest Tomb Raider. The reboot was enough to spark my interest in the IP again and since the sequel was announced about a year later I’ve been eagerly awaiting the next instalment. Indeed it was the first Tomb Raider game I had played in many years as the bug ridden Underworld was simply unplayable. Tomb Raider’s reboot of 3 years ago was a successful one, reinvigorating a franchise that had been sidelined by newer IPs in the same genre.









Rise of the tomb raider trebuchet bug